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Professional Environment Artist Course

Learn from a AAA environment artist by mastering modular building kits and trim sheets

From the first planning sheet to a complete AAA-quality environment, rendered through the Movie Render Queue and documented in a breakdown ready for your portfolio.

Unreal Engine
16 September
Starts
$231.18
Fee

About this pathway

A professional environment-art pathway built on Unreal Engine 5 and 3ds Max. It starts at project planning and a clean project structure, moves through modular building kits, trim sheets and the texel density guidelines, then integrating assets into the engine by increments, basic and advanced shaders, weighted normals, set dressing with props, sculpting custom terrain with the UE5 Landscape tool, and the Foliage tool for an organic composition that complements your exterior environments. Then environment lighting, post-process and composition, high-quality output through the Movie Render Queue, and finally a professional breakdown document for your portfolio. You leave with a complete AAA-quality environment you built from scratch.

What you will build

  • Planning your projects professionally
  • Planning and creating modular building kits
  • Planning and creating trim sheets
  • A clean project structure across 3ds Max and Unreal Engine 5
  • Understanding and following the texel density guidelines
  • Integrating assets into UE5 by increments
  • Creating basic and advanced shaders in UE5
  • Using weighted normals
  • Adding props for set dressing a scene in UE5
  • Sculpting a custom terrain with the UE5 Landscape tool
  • Using the Foliage tool for an organic composition that complements your exterior environments
  • Environment lighting, post-process and composition for a final render
  • Creating high-quality renders with the Movie Render Queue
  • Writing a professional breakdown document for your portfolio

Who this is for

  • Beginner 3D artists, self-taught or still in school
  • Intermediate artists building a portfolio
  • Junior professionals levelling up

The curriculum

The chapters and lessons exactly as you will find them inside

No lessons published for this pathway yet

What you will work in

  • Unreal Engine 5
  • 3ds Max
  • Maya
  • Blender
  • Substance Painter
  • Photoshop
  • Canva
  • Movie Render Queue

How it runs

Lectures are delivered through the partner platform FlipSchool, and you can enrol on the recorded track or the interactive one. Seats are limited: lectures begin on 16 September 2026 and registration closes on 15 September 2026. Every project you submit is reviewed by the team and comes back with a full, detailed assessment, and the resources you need are provided.

Who teaches it

  • Moh'd Subhi

    The mentor of the pathway

    More than 25 years in software development and project management, with a background running from cloud infrastructure, DevOps, cybersecurity and QA management to full-stack web and mobile development, game engines, AI, VR and AR. He has delivered project management for international companies including XEROX and WONDERWARE.

  • Amro Alhasan

    UE5 educator and guide

    Wide experience in general Unreal Engine implementation, trained at Unity's scope and framework. A UI and UX design specialist at FlipSchool, trained at HarvardX in organisational leadership and negotiation, in Learning How to Learn, and in AI 101 at the MIT Air Force training.

  • Basil Mohammed

    Game design and professional concept artist

    An Unreal animation and gaming specialist, a multiple-time winner of the MODEE game competition, a game design and development graduate of Al Hussein Technical University, and a creator of interactive movie games.

Pay by card

Card or wallet

A secure payment page opens that takes Visa, Mastercard, Apple Pay and Google Pay, and the course unlocks the moment it goes through.

Common questions

Do I need previous 3D experience?

No formal prior knowledge is required, and the resources you need are provided. The pathway is open to beginners — self-taught or still in school — to intermediate artists building a portfolio, and to junior professionals levelling up.

What do I leave with?

A complete AAA-quality environment built from scratch, and with it a professional breakdown document explaining how it was made. Those two together are what you put in front of a hiring team — not the certificate on its own.

What will I be working in?

Unreal Engine 5 alongside 3ds Max, Maya or Blender for modelling, Substance Painter for texturing, Photoshop or Canva for the 2D work you need, and the Movie Render Queue for the final output.

What is the difference between the recorded and interactive tracks?

The fee shown here is for the recorded pathway. The site also offers an interactive track for an additional 299 JD, arranged with the team directly on WhatsApp.

When do the lectures start?

Lectures begin on 16 September 2026 and registration closes on 15 September 2026. Seats are limited.

How do I enrol from inside the platform?

Press “Enroll” at the foot of this page. Your registration reaches the team directly; you pay by CliQ and send the receipt on WhatsApp, and once the team confirms it, the pathway opens inside this same account.

Pay by card

Pay by card and the pathway opens the moment the payment goes through.

$231.18

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Professional Environment Artist Course