Project Planning & Studio Workflow
- Plan your environment like a professional.
- Organize your project structure in 3Ds Max and UE5.
- Incrementally integrate assets to avoid common pitfalls.
Become a AAA-Level Environment Artist in Unreal Engine 5
Plan, build, and present a complete 3D environment — with a professional workflow and a portfolio piece to show for it.

Unreal Engine
Authorized Training Center
Learn how to plan, model, and integrate a portfolio-ready 3D environment using the same techniques used in AAA studios. By the end of this course, you’ll know exactly what employers look for in a Level/Environment Artist, and you’ll have a completed environment to showcase in your portfolio.
With hands-on modules, templates, and step-by-step guidance, this course is perfect for beginners, intermediate artists, and junior professionals looking to level up.
The milestones, start to finish, on one map
Station 1 of 6
Tap a station to walk there
Six stations from the first planning sheet to a complete AAA-quality environment. Resources provided, no formal knowledge required.
We’ve condensed years of industry experience into a workflow that is efficient, professional, and portfolio-focused, so you can build AAA-quality environments faster and smarter.
No formal knowledge is required, but you’ll need:
School students and self-taught artists who want the most relevant skills and a clear focus, without wasting time.
Graduates and enthusiasts who want portfolio-ready outcomes instead of long projects with little learning and average results.
3D artists already working in the industry who want to improve their workflow and production quality to reach the next level.
Lectures are delivered through the partner platform FlipSchool, and you can enrol on the recorded track or the interactive one. Seats are limited: lectures begin on 16 September 2026 and registration closes on 15 September 2026. Every project you submit is reviewed by the team and comes back with a full, detailed assessment, and the resources you need are provided.

Moh'd Subhi
The mentor of the pathway
More than 25 years in software development and project management, with a background running from cloud infrastructure, DevOps, cybersecurity and QA management to full-stack web and mobile development, game engines, AI, VR and AR. He has delivered project management for international companies including XEROX and WONDERWARE.

Amro Alhasan
UE5 educator and guide
Wide experience in general Unreal Engine implementation, trained at Unity's scope and framework. He currently works on large-scale Digital Twin environments and city development visualizations in Saudi Arabia, creating Digital Twins for real estate, ambitious development projects, and entire cities. Notably, he leads the creation of a Digital Twin of the entire city of Al Madinah Al Munawwara in Unreal Engine, alongside other projects in Riyadh and King Salman Park.

Basil Mohammed
Game design and professional concept artist
An Unreal animation and gaming specialist, a multiple-time winner of the MODEE game competition, a game design and development graduate of Al Hussein Technical University, and a creator of interactive movie games.
Our students and our team, in the room

SitaraX students on cohort day

A working session in the lab

Basil delivering the game design theory lecture
Card or wallet
A secure payment page opens that takes Visa, Mastercard, Apple Pay and Google Pay, and the course unlocks the moment it goes through.
No formal prior knowledge is required, and the resources you need are provided. The pathway is open to beginners — self-taught or still in school — to intermediate artists building a portfolio, and to junior professionals levelling up.
A complete AAA-quality environment built from scratch, and with it a professional breakdown document explaining how it was made. Those two together are what you put in front of a hiring team — not the certificate on its own.
Unreal Engine 5 alongside 3ds Max, Maya or Blender for modelling, Substance Painter for texturing, Photoshop or Canva for the 2D work you need, and the Movie Render Queue for the final output.
The fee shown here is for the recorded pathway. The site also offers an interactive track for an additional 299 JD, arranged with the team directly on WhatsApp.
Lectures begin on 16 September 2026 and registration closes on 15 September 2026. Seats are limited.
Press “Enroll” at the foot of this page. Your registration reaches the team directly; you pay by CliQ and send the receipt on WhatsApp, and once the team confirms it, the pathway opens inside this same account.
Pay by card
Pay by card and the pathway opens the moment the payment goes through.
$231.18