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Unity Engine - Foundation to Mastery

From your first line of C# to an official Unity certification

Learn to build games in Unity from zero, and carry on until you hold a professional certification that proves your level to any studio.

107
lessons
8.1
hours
8
chapters
$153.60
Fee

About this pathway

A complete game-development pathway on Unity that starts you at zero and leaves you able to build a complex game and ship it. You learn C#, the design patterns studios actually use, performance profiling, and the code architecture that holds up once a project grows. By the end you are ready for all three official Unity certification exams: Certified User, then Associate, then Professional. SitaraX is the only Unity Technologies education partner in Jordan.

What you will build

  • Complete, complex games written in C# inside Unity
  • Systems built on the design patterns professionals use: Singleton, Factory, Object Pooling, Observer
  • Measured performance: finding the real source of a slowdown with the right profiling tools before touching it
  • Code architecture that survives a growing project, written to the standards senior programmers hold you to
  • Fast prototypes that get played and changed, instead of ideas that stay on paper
  • Monetisation and ads that raise ARPDAU and grow what the game earns
  • An interactive scene in VR — bonus material inside the pathway
  • A tested, debugged game that has reached a state worth publishing

Who this is for

  • Anyone who has never written a line of code and wants a route that will not abandon them halfway
  • Computer science and software engineering students who want to turn what they know into a game people actually play
  • Working developers who need an official Unity certification to turn experience into something a recruiter can read
  • Anyone aiming at a job inside a games team: gameplay programmer, professional game tester, or eventually technical lead

The curriculum

The chapters and lessons exactly as you will find them inside

01مقدّمة4 lessons·10 min
  • رسالة من فريق ستارة - Our EthosReading
  • لقاء تفاعلي - Live MeetingReading
  • The Pathway - Outline and SyllabusReading
  • كيفية تحميل Unity10 min
02Week 1 - Foundational15 lessons·78 min
  • Session 1 - Starter FilesReading
  • قصة حامد - مقدّمة المسار10 min
  • Lesson 1.1 - Navigation & Layout10 min
  • Visual Studio C# Suggestions (Method)10 min
  • Lesson 1.2 - Moving the vehicle (C#)10 min
  • Lesson 1.3 - Further Coding10 min
  • Lesson 1.4 - Physics | Camera Follow10 min
  • Lesson 1.5 - Car Turning | Variables9 min
  • Lesson 1.6 - Let's Play9 min
  • الملخّص | Session 1 - SummaryReading
  • Challenge 1 - The PlaneQuest
  • Assignment 1 - Make the prototype more funQuest
  • Lab Work 1 - PDDQuest
  • quiz 1077Reading
  • Week 1 Journal - 30 PointsQuest
03Week 2 + 3 - Gameplay13 lessons·95 min
  • Session 2 - Protype FilesReading
  • Lesson 2.1 - Game Design Issues2 min
  • Lesson 2.2 - Preparing the Project8 min
  • ! Lesson 2.3 - Keep Inbound17 min
  • Lesson 2.4 - NPC | Prefabs | Optimization25 min
  • Lesson 3.1 - Spawn them buddy19 min
  • Lesson 3.2 - Keep Rigid and Collide20 min
  • ! Lesson 3.3 - Game Over4 min
  • Challenge 2 - The Dogs are FlyingQuest
  • Assignment 2 - Make the prototype more funQuest
  • Lab Work 2 - New Project with PrimitivesQuest
  • quiz 1071Reading
  • Workshop 1 - BedRock FoundationQuest
04Week 4 - Cementing19 lessons·104 min
  • Prototype 3Reading
  • Lesson 4.1 - المقدّمة1 min
  • Lesson 4.2 - Get the RigidBody9 min
  • ?Lesson 4.3 - Can I Jump13 min
  • Lesson 4.4 - SpawnManager12 min
  • Lesson 4.5 - Run Background Run10 min
  • Lesson 4.6 - Let's Game Over15 min
  • Lesson 4.7 - Animator10 min
  • Lesson 4.8 - Animator (2)11 min
  • Lesson 4.9 - Let's Polish it2 min
  • Lesson 4.10 - Particles3 min
  • Lesson 4.11 - Explosion On GameOver3 min
  • Lesson 4.12 - Am Running on 8 BIT7 min
  • Lesson 4.13 - Auditory xp = MAX8 min
  • Challenge 3 - The Three BeezQuest
  • Assignment 3 - Make the prototype more funQuest
  • Lab Work 3 - Player ControlQuest
  • quiz 1110Reading
  • Week 4 Journal - 30 PointsQuest
05Week 5 - An Arrow to the Knee15 lessons·73 min
  • Prototype 4Reading
  • Lesson 5.1 - المقدّمة3 min
  • Lesson 5.2 - Let us make them MOVE15 min
  • Lesson 5.3 - Follow my Lead5 min
  • ! Lesson 5.4 - Woops6 min
  • Lesson 5.5 - Vectors (AI Basics)3 min
  • Lesson 5.6 - Mobs6 min
  • Lesson 5.7 - The Mob is Following me11 min
  • Lesson 5.8 - Some Cleaning4 min
  • Lesson 5.9 - Spawn Manager8 min
  • Lesson 5.10 - Creating Methods5 min
  • Lesson 5.11 - PowerUps3 min
  • Lesson 5.12 - PowerUps 24 min
  • Workshop 2 - MedievalQuest
  • Week 5 Journal - 50 PointsQuest
06?Week 6 - Will you Endure11 lessons·40 min
  • Lesson 6.1 - Speak with Unity9 min
  • Lesson 6.2 - Watch out7 min
  • Lesson 6.3 - IEnumerator5 min
  • Lesson 6.4 - Powerup Indicator5 min
  • Lesson 6.5 - Loops and Waves4 min
  • Lesson 6.6 - Wave Logic8 min
  • Lesson 6.7 - Our friendly potion2 min
  • Challenge 4 - SoccerQuest
  • Assignment 4 - Sumo BattleQuest
  • Lab Work 4Quest
  • quiz 1037Reading
07Week 7 - User Interface25 lessons·84 min
  • Prototype 5Reading
  • Lesson 7.1 - Preparation7 min
  • Lesson 7.2 - Let em fly7 min
  • Lesson 7.3 - Some Cleaning6 min
  • Lesson 7.4 - Game Manager List2 min
  • Lesson 7.5 - Coroutines4 min
  • Lesson 7.6 - Some Interactivity5 min
  • Lesson 7.7 - User Interface Intro4 min
  • Lesson 7.8 - Text2 min
  • Lesson 7.9 - Functional UI6 min
  • Lesson 7.10 - UpdateScore4 min
  • ! Lesson 7.11 - Explosion4 min
  • Lesson 7.12 - Recap3 min
  • Lesson 7.13 - GameOver5 min
  • Lesson 7.14 - Logical GameOver3 min
  • Lesson 7.15 - Button4 min
  • Lesson 7.16 - Logical Button2 min
  • Lesson 7.17 - Title Screen3 min
  • Lesson 7.18 - Difficulty4 min
  • Lesson 7.19 - Starting the Game3 min
  • Lesson 7.20 - Congratulations6 min
  • Challenge 5 - FoodQuest
  • Assignment 5 - Make the Prototype More FunQuest
  • Lab Work 5Quest
  • quiz 1617Reading
08المصادر و المراجع | Resources & References5 lessons
  • Unity Certified - منحة ستارةReading
  • Certified Unity User: Programmer - CriteriaReading
  • Unity - The Curricular FrameworkReading
  • Code - All Lesson PlansReading
  • Optimization - Associate WeeksReading

What you will work in

  • Unity
  • C#
  • Visual Studio

How it runs

Recorded, interactive lectures — questions surface inside the video as you watch — plus a live session with the team on request whenever a topic refuses to land. Six months is the normal run, and it can be extended at enrolment if you already know commitments are coming. The certification track runs in three stages: Certified User over seven weeks, then Associate over five, then Professional over seven.

Who teaches it

  • محمّد صبحي — Moh'd Subhi

    Mentor of the pathway

    Twenty-five years in development and project management, spanning cloud infrastructure, DevOps, cybersecurity and QA/QC, full-stack web and mobile, and on into game engines, AI, VR and AR. He has delivered projects for international companies including XEROX and WONDERWARE, and is the senior mentor behind SitaraX's pedagogy and pathways.

  • عمرو الحسن — Amro Alhasan

    Instructor assistant · Unity Jordan official representative

    Trained on Unity's scope and framework, and specialised in gamification methods and their psychological effect on learning. He trained at HarvardX in organisational leadership under Ronald Heifetz and in Learning How to Learn under Barbara Oakley, and completed AI 101 at MIT. UI and UX designer at FlipSchool, and an anti-tamper technologies researcher.

  • باسل محمّد — Basil Mohammed

    Game design & concept art

    An Unreal animation and gaming specialist, a multiple-time winner of the MODEE Game Competition, a game design and development graduate of Al Hussein Technical University, and the creator of interactive movie games.

Pay by card

Card or wallet

A secure payment page opens that takes Visa, Mastercard, Apple Pay and Google Pay, and the course unlocks the moment it goes through.

Common questions

How long is the pathway, and am I tied to a deadline?

Six months is the normal limit. You can extend it at enrolment if you already know commitments are coming, and anyone working through the recorded content — as opposed to the interactive track — can pause and take a break without being held to a period at all.

What does the pathway cover?

The pathway covers the Certified User and Certified Associate levels: programming, UI, debugging and asset management. Only students who pass User and Associate qualify for the Certified Professional content.

Are the lectures recorded or live?

Both, and that is what sets SitaraX pathways apart. The lectures are recorded and interactive — questions appear inside them to hold your attention and deepen what you understand of the project — and at any point you can request a live session with the team when a topic will not land.

Can I put the certificate on my CV?

Absolutely. A SitaraX certificate is among the most valuable in the field, because the skills behind it go well past the basics the market asks for — which is also why earning one takes creativity, time and effort. SitaraX certificates go to the passionate and the inventive, and nobody else. Applicants who submitted a completed pathway and its projects with their CV saw their employment chances rise by 30%.

How does the official Unity certification plan work?

The plan is the same whatever your level: we start you at zero and take you to Certified User over seven weeks, then qualify you for Associate over five weeks where things get considerably more advanced, then Professional — the hardest stage and the strongest certificate in the field — over seven weeks.

Are the certification exam fees covered?

The SitaraX scholarship goes to students scoring 95% or above in the pathway, and covers Unity Certified Associate: Programmer, Unity Certified Professional: Programmer, and Unity Certified Professional: Artist.

Pay by card

Pay by card and the pathway opens the moment the payment goes through.

$153.60

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Unity Engine - Foundation to Mastery