Unreal Engine 5 Professional Course
Whatever your game idea is — you will build it and ship it from scratch
An interactive place to connect, learn and create — invest in your talent, and earn a real income from what you make.
- 61
- lessons
- 5
- hours
- 6
- chapters
- $193.94
- Fee
About this pathway
The Unreal developer pathway: you leave it a full-stack developer able to build an entire game in Unreal Engine 5 with Blueprints and C++ together. You move through the editor with confidence, work with Nanite and Lumen, craft immersive levels with dynamic lighting, and build responsive movement systems through the Enhanced Input System and Animation Blueprints. Our instructors are not ordinary academics — they are field experts working on real projects, and every project you submit is reviewed by the team and comes back with a full, detailed assessment.
What you will build
- A complete game built with Blueprints and C++ in Unreal Engine 5
- Confident navigation of the Unreal Editor and its cutting-edge tools, Nanite and Lumen among them
- Fast prototypes built and iterated in-editor, with the programming problems along the way actually solved
- Immersive levels made by placing Actors and tuning their properties in the Details panel
- Dynamic environmental lighting and effects designed through Lighting Actors
- Advanced Blueprint Actors and complex gameplay systems inside the Blueprint Editor
- A responsive movement system built on the Enhanced Input System and Animation Blueprints
- A bridge between visual scripting and C++ that extends functionality and optimises performance
- Interactive modules and puzzles integrated into one coherent, modular playing experience
Who this is for
- Anyone with a game idea and no notion of where to begin building it
- Artists and designers who want to see their work running inside a real engine rather than sitting in a still image
- Programmers who know C++ and want to master the engine the biggest studios build on
- Anyone aiming at a production role: game developer, environment artist, character artist, or gameplay programmer
The curriculum
The chapters and lessons exactly as you will find them inside
01مقدّمة2 lessons
- رسالة من فريق ستارة - Our EthosReading
- The Pathway - Outline and SyllabusReading
02Week 1 - Foundation7 lessons·69 min
- Lesson 1.1 - Navigation and Setting Up19 min
- Lesson 1.2 - Assets14 min
- Lesson 1.3 - Intro to Level Building1 min
- Lesson 1.4 - Level Building10 min
- Lesson 1.5 - Visuals and Lighting11 min
- Lesson 1.6 - Blueprints Intro14 min
- Mini-Quest 1 - Submit Your First LevelQuest
03Week 2 - From Scratch22 lessons·69 min
- Starter Files - Week 2Reading
- Lesson 2.1 - Project Creation2 min
- Lesson 2.2 - Lighting3 min
- Lesson 2.3 - First Asset7 min
- Lesson 2.4 - Blueprints4 min
- Checkpoint No.1 - Involve meCheckpoint
- Lesson 2.5 - Landscape7 min
- Checkpoint No.2 - Involve meCheckpoint
- Lesson 2.6 - Landscape Grass7 min
- Lesson 2.7 - Landscape Rocks6 min
- ?Lesson 2.8 - Node Shock Again3 min
- Lesson 2.9 - Vegitation2 min
- Lesson 2.10 - Gameplay Framework3 min
- Lesson 2.11 - Camera3 min
- Lesson 2.12 - PlayerControllerBP4 min
- ! Lesson 2.13 - The Capsule is Moving2 min
- Checkpoint No.3 - Involve meCheckpoint
- ! Lesson 2.14 - Preparing the Bot6 min
- ! Lesson 2.15 - Moving the Bot & Finalizing10 min
- Challenge 1 - Vice VersaQuest
- Assignment 1 - Make the prototype more funQuest
- Week 2 Journal - 30 PointsQuest
04Week 3 - Iron From Ice16 lessons·82 min
- Lesson 3.1 - Installing Visual Studio on PCReading
- Lesson 3.2 - Compilers and Editors10 min
- Lesson 3.3 - Project Setup10 min
- Lesson 3.4 - Geometry Brush and Coding19 min
- Checkpoint No.1 - Welcome CPPCheckpoint
- Lesson 3.5 - Variables (1)4 min
- Lesson 3.6 - Variables (2)5 min
- ! Checkpoint No.2 - Variables PrintCheckpoint
- Lesson 3.7 - Pre-Challenge1 min
- Lesson 3.8 - Challenge11 min
- Lesson 3.9 - Operators9 min
- ! Checkpoint No.3 - OperatorsCheckpoint
- Challenge No.1 - Arrow in the KneeQuest
- Lesson 3.10 - Member Variables9 min
- Lesson 3.11 - Structs4 min
- Challenge No.2 - Actors' LocationsQuest
05Week 4 - Technical Art11 lessons·79 min
- Lesson 4.1 - Technical Art in Unreal Engine 5 - Introduction (3D Modeling)16 min
- Lesson 4.2 - Modeling Tool & Bevel4 min
- Challenge No.1 - ModelingQuest
- Lesson 4.3 - Creating the Decoration Stone6 min
- Lesson 4.4 - Decorative Spikes & Patterns14 min
- Lesson 4.5 - Stylization in Unreal Engine's Modeling Mode7 min
- Lesson 4.6 - Adding More Details3 min
- Lesson 4.7 - Finalizing Modeling Mode4 min
- Lesson 4.8 - UV and Textures7 min
- Lesson 4.9 - Creating Procedural Rope with Blueprints18 min
- Assignment 2 - Technical ArtQuest
06المصادر و المراجع | Resources & References3 lessons
- Unreal Professionals - منحة ستارةReading
- UE5 - The Curricular FrameworkReading
- Code - All Lesson PlansReading
What you will work in
- Unreal Engine 5
- Blueprints
- C++
- Nanite
- Lumen
How it runs
High-quality recorded, interactive lectures delivered through the FlipSchool platform, with a live session available on request. Sample lectures are open before you enrol, and the team backs your projects the whole way: everything you submit is reviewed and comes back with a detailed assessment. The course content stays yours for life.
Who teaches it
محمّد صبحي — Moh'd Subhi
Mentor of the pathway
Twenty-five years in development and project management, spanning cloud infrastructure, DevOps, cybersecurity and QA/QC, full-stack web and mobile, and on into game engines, AI, VR and AR. He has delivered projects for international companies including XEROX and WONDERWARE, and is the senior mentor behind SitaraX's pedagogy and pathways.
عمرو الحسن — Amro Alhasan
UE5 educator & guide
Broad experience across Unreal Engine implementation, and a specialist in gamification methods and their psychological effect on learning. He trained at HarvardX in organisational leadership under Ronald Heifetz and in Learning How to Learn under Barbara Oakley, and completed AI 101 at MIT. UI and UX designer at FlipSchool, and an anti-tamper technologies researcher.
باسل محمّد — Basil Mohammed
Game design & concept art
An Unreal animation and gaming specialist, a multiple-time winner of the MODEE Game Competition, a game design and development graduate of Al Hussein Technical University, and the creator of interactive movie games.
Pay by card
Card or wallet
A secure payment page opens that takes Visa, Mastercard, Apple Pay and Google Pay, and the course unlocks the moment it goes through.
Common questions
Are the lectures recorded or live?
Both, and that is what sets SitaraX pathways apart. The lectures are recorded and interactive, and at any point you can request a live session with the team when a particular topic will not land.
Are my projects genuinely reviewed?
Yes. Every project you submit is reviewed by the team and comes back with a full, detailed assessment — not a bare mark. The least anyone deserves after finishing a project is to have it taken seriously, and taking it seriously here means analysing it, assessing it, and showing you how it becomes more professional.
Do I keep the content after the pathway ends?
Yes — the whole of the course content stays yours for life, because flexible learning is genuinely our priority.
Can I see the content before enrolling?
Yes — sample lectures from the pathway are available on the SitaraX site to watch before you decide.
How do I enrol in the pathway from inside the platform?
Press “Enroll” at the foot of this page. Your registration reaches the team directly, they follow up on WhatsApp to complete it, and the pathway then opens inside this same account.
Pay by card
Pay by card and the pathway opens the moment the payment goes through.
$193.94
