Professional Environment Artist Course
Become a AAA-Level Environment Artist in Unreal Engine 5
40 hours·$231.18

Unreal Engine
Authorized Training Center
Unity
Education Partner
Pathways to mastering the world of 3D
Become a AAA-Level Environment Artist in Unreal Engine 5
40 hours·$231.18
Three specialisations in one course: modelling, sculpting and environments
20 hours·$108.61
From your first line of C# to an official Unity certification
30 hours·$153.60
Whatever your game idea is — you will build it and ship it from scratch
30 hours·$193.94
From the idea to a complete short film — with Higgsfield
Starts 16 September·10 hours·$77.58
Seats full
Work, conversations and articles the team picked, and what your classmates reacted to this fortnight
Blender's yearly conference, BCON26, runs from 23 to 25 September 2026 at Felix Meritis in Amsterdam, and today is its second day. More than 90 talks,…
Source: Blender Conference
At Meta Connect this week Meta unveiled Meta VR Glasses, a VR device the size of glasses rather than a headset. It weighs about 100 grams, five times lighter…
Source: Unity (Business Wire)
With the new player you can see exactly what counts and what does not.
With the new player you can see exactly what counts and what does not.
The rule itself has not changed since day one: the seconds you actually play at 1.5x or slower count. Playing faster than 1.5x, skipping to the end of a lesson, or leaving it running in a background tab adds nothing to your progress.
What is new is that the player says so while it is happening, instead of you finding out too late. If you have been watching at 2x, those hours did not count — and that should have been visible from the start. The lessons that need rewatching now show on the progress track in the new player.