Unity Engine - Foundation to Mastery
From your first line of C# to an official Unity certification
107 lessons·486 min·$153.60
Pathways in design, games and film — pick yours and start today
From your first line of C# to an official Unity certification
107 lessons·486 min·$153.60
Three specialisations in one course: modelling, sculpting and environments
50 lessons·279 min·$108.61
Whatever your game idea is — you will build it and ship it from scratch
61 lessons·296 min·$193.94
Learn from a AAA environment artist by mastering modular building kits and trim sheets
Starts 16 September·$231.18
From the idea to a complete short film — with Higgsfield
Starts 16 September·$77.58
Work and conversations the team picked, and what your classmates reacted to this fortnight
Nothing highlighted yet — the first project you post could be here
With the new player you can see exactly what counts and what does not.
With the new player you can see exactly what counts and what does not.
The rule itself has not changed since day one: the seconds you actually play at 1.5x or slower count. Playing faster than 1.5x, skipping to the end of a lesson, or leaving it running in a background tab adds nothing to your progress.
What is new is that the player says so while it is happening, instead of you finding out too late. If you have been watching at 2x, those hours did not count — and that should have been visible from the start. The lessons that need rewatching now show on the progress track in the new player.